Benefit from Our Service: Save 25%Along with the first order offer - 15% discount (with the code "get15off"), you save extra 10% since we provide 300 words/page instead of 275 words/page
The 3rd world farmer game simulation begins with the parents alongside their two children, making a total of four members of the family. Additionally, there is a plot of land, a budget of $50, and a single hut. The game is played by making decisions throughout a year. The decisions include options of either using the land for livestock, having more children, sending the children to school, making investments in infrastructure through the purchase of a plough, tractor, or a shovel, spending money on health or on the community among other available options.
The game looks complex, especially when it comes to making concrete decisions. After playing several times, it is not the case any more. The decisions are straightforward, and after making them, the simulator moves the player to the next step a year later. The simulator informs the gamer what has transpired pertaining to the family and the farm based on the decisions made.
At first glance, the game looks borring. The most important thing to erase such a misunderstanding is to learn how to play it. Some decisions lead to development in one sphere but to losses in the other. The brightest example is the members of the family. The farm needs to be in progress, and this can only be achieved if the children work on it along with the other members of the family. On the other hand, there is the option to send a child to school, but it will lead to decrease in labor abilities of the family.
In some case, the gamer can choose to have more children than at the start of the game and increase their number annually. This would result in additional work force in the farm. Sending a child to school would cost $30 annually. This can be a luxurious engagement since the starting budget is a mere $50. Again, the school is quite a distance. Therefore, there are ravages associated with sending a child to school. These include loss of money and work force needed for farm operation.
In this game, opportunity costs override the decisions of the gamer. The gamer has to forgo some variants of courses of events, like sending children to school and save the money for other things like developing infrastructure as the last can work on the farm. It is considered a prudent idea to economize some cash to build a school later, and then the children can get education, although at their older age. This is how the gamer is forced to make some decisions which would lay a good foundation for the family members and their farm to keep running.
The 3rd world farmer is a game that suggests course of events that cannot be found in the way farming is done in the United States. This also includes a civil war where all sides utilize the available resources coupled by theft carried out by the refugees and raids orchestrated by guerilla forces. There are series of challenges presented in the game. They include diseases and droughts among others. The gamer should be wary of these challenges and endeavor to make good and thoughtful calculations that will propel him or her to the next stage.
The games graphics is primitive. The mechanics of the game is repetitive, involving dragging and dropping items over and over again. The pages are entirely static and have no animation. A number of the activities are apparently odd. For instance, the gamer can rear elephants as part of livestock. However, this is a thought-provoking simulation. Gaming on this platform is very useful in teaching the gamer the significance of making investments on infrastructure, community projects like building schools, insurance, political leadership, health centers, communication frameworks, and roads as well.
For the reason that the game runs in a format of annual reports, it does not require much time and can be paused any time; therefore, the game is good both for teens and adults as well. Moreover, gaining support of the adults, the young children can also benefit a lot. This game is a major vehicle for discussion concerning the many challenges facing Africa and farmers in developing regions. It is a productive game that would cause the gamers to think and even change their mind sets as they tackle real-life problems in real situations.